First thing to do was to decide what reference I could research, with the obvious choice being robots and mechs in games. However I expanded this to general robotics, as I feel this will give me a bigger field of scope for my current project and for future works.
I quickly made lists on the online software Evernote, where I store a lot of my useful links, info and notes that I find from around the web. Heres one example of robotics found in games. I aim to do this with other areas as well:
So from this I decided to start off with robots and mechs found in games, but also in real life. At the basic level of research I wanted to look at images and appearances in real life and media, compiling a visual library of them until eventually I could draw out the images not needed and bring a focused group of them together. For the current project, where im looking at robotics in 4 main areas currently: Animal Based Robots, Human Enhancements, Mechs and Robots. From there I further split each category into films, games, real life and TV. Examples of these are shown below.
Robots from Games, which has a rich variety of designs and shapes. |
Mechs from Games, again although not as many as robots, still quite a few to choose from. |
Mechs From Real life, which have far less to choose from, showing how difficult they are to create. |
Robots from films, again another area with lots to choose from. |
Animal based robots from games, a fair few to select from, but they provided a few interesting shapes to the palette. |
For general research I decided to start off with realistic robots as they will be key to my own designs. To this end I looked up robotics companies, and found a great selection of up to date modern ones to choose from. Below are a couple of examples of this.
HowstuffWorks is a website that explains, well, how
stuff works. In this article it talks about the robots today, what their made
from, how they work, and what jobs they were created for.
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Also game websites such as the website for Hawekn, an online mech FPS. These give me useful info on their designs and functions, how they can be customized, specs, and further ideas for my work. |
A general look at the websites work. |
A mech creation, very handy for the work that I am doing. |
So far I feel that all of this research has been incredibly handy to my work. Its given me an insight into hundreds of designs, and has also forced me to consider real life science and design when thinking about how to go about making my own robot. Although I have yet to compiled some of this information properly, brief readings of it tell me that I'll be design and model robots with a greater understanding once this project is over.
For my last point, I tend to save most of my useful links and the odd gem on the Evernote software. In addition I have also started a library of useful terms for my contempoary studies paper, which has come very handy in relating to my FYP work, as shown below:
So for now this post concludes the amount of research that I have done to date. Not all of it is on here, but as I stated at the beginning enough to give you a rough grounding in how i'm going about it. For any goo discovery's related to my artwork i'll be posting them in other posts as I go along.
However, for the next blog entry I aim to show more pre-production work and further development of the robot's concept.
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