Leaving off from the last post, I started to unwrap the individual parts of the robot's head. This took a little while, but in the long run its helped remind me how to go around unwrapping a multiple piece model.
I made large use of the seam selection tools. By using the 'point to point' seams mode, I was able to freely create seams on the 3D model, and then implement these into the 2D UVW unwrap. To make sure that the unwraps were unwrapping correctly, I placed a uv checker texture onto each model piece.
Below is an example of my unwrapping process on the eye piece:
1. I start by applying a uv checker texture in material mode to the model that I'm working on. |
2. I then separate the model into pieces, thus making it easier to work on the unwrap of individual parts in the 3D viewport. |
3. Unwrap begins on all the pieces. The aim is to make them as clean and straight as possible, avoiding any deforming or bending in the UV Checker texture. |
With this done, I went on to attach all the unwrapped parts together and started to pack them in the unwrap. The image below shows the current progression on this front.
Current progress on the test head's UV Unwrap. Not all the pieces have been included since it is being purely used for testing purposes. |
Further updates on the test head will posted soon, but in the meantime the next few posts will show the start of modelling work done on the design for the robotic military themed mech.
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