As stated in the last entry, I'll be showing the three vehicle types that have been pieced together with all the pieces that I have modelled so far.
For each one, a brief description of their job roles will be provided, and I'll be showing 4 rendered angles, and one wireframe shot, to give you an indication of the amount of topology that I have been working with.
Main Battle Tank Class
Equipped with a main cannon, two smoke grenade launchers, two machine gun ports, and two Gatling gun type arm attachments, the MBT Class is designed to strike the enemy with heavy firepower, be it on wide battlefields or urban environments. Its heavily armour with thick plating and reactive armour packed on top to bolster its defenses. The 8 caterpillar track system guarantees its weight is supported, as well as provided a good amount of mobility to work with.
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WIREFRAME |
Missile Launcher Class
The Missile Launcher variant is designed to deliver heavy barrages of long range artillery missile fire to its designated target. Capable of delivering up to a 30 missile salvo per round, it is designed for high-impact damage. With the ability to serve as both an anti air and missile unit, it also comes equipped with two quadruple anti air guns, designed for burst fire of up to 800 rounds per minute, capable of dealing with both aerial and infantry units. Also comes the option to attach the plough to clear away any debris that may be in the area.
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Communication Class
The communication variant is designed with less armour in mind, since it stays at the back to allow for long range orders to be relayed across the battlefield. It comes with two satellite dish arms and several aerials and receivers to bolster communication. Additionally, it comes with an extendable torso unit, to allow for this Robot to gain greater heights and communicate further distances. Naturally, hydraulic stabilisers are provided to keep this unit in place and avoid any toppling scenarios.
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Having seen these models rendered out, I'm really happy with how my work has progress so far, Through the optimsation process, I've realised there's still a few components that require some tweaking here and there to get the best out of the model, but these should in whole take no more than a few hours to fix.
With this the 3D modelling stage is now finished. The next stage of the project will now be focusing on texture tests, and the general unwrapping of MBT version of the high poly model.
Further updates to come soon.
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