As your saw in the last blog entry, there's been a bit of development in the modelling process. This blog will show the changes and changes made, as well as the next stages of development.
Several new pieces have been added/changed to add to the concept of the Robotic Mech. Some where for aesthetic reasons, whilst others were to try and continue the idea of realism in my work. The following list of changes/additions are listed and explained below. Note exploded views of each piece have been provided where possible to give you a good idea of the amount of pieces that go into each model:
Armour Plating:
I felt that the model was looking a little plain on the hull, so I decided to create a few modular armour pieces that could be easily placed and give the RM a better armoured feel. This also made use of previously built modular parts, such as the bolt heads and bar frames, which has continued on the idea of modularity that I wanted to get in my model.
Lights:
These have been missing from the model for most of the building process, largely due to the fact they were easy and quick pieces to model. I created the new armoured light piece to add some variation to the hull's design and look.
Additional Cameras:
The purposes of the additional cameras are to provided the RM with additional visual information feeds, in which to take into account and use on the battlefield. Inspired by spherical secuirty cameras, they took a little time due to being unsure as to how I wanted the shape to work, but I'm happy with how this model turned out.
Side Armour:
At first I was unsure about giving this piece a high poly model, as I felt that it would lose the solid, flat look tat this armour usually has. However, through working out hard edge flow, I was able to make it work. The smaller pieces were a little more tedious, due to having to remove them and reconfigure them in order to make turbosmoothing easier in general.
Tank Hull:
The tank hull was a piece that got a lot of restructuring. The section for the second tank tread placement had been modelled wrong, in which I had to change it to a cavity instead on an inset square to get it looking right. Working out the hard edge flow took time as well, as some of the turbosmooth attempts ended up with a stretched look, which wouldn't have worked very well for when the textures would eventually be applied.
I wasn't entirely happy with the edge flow at this point, but I made changes that solved these issues, as I'll explain in the next blog update.
Tank Suspension:
The tank suspension was relatively easy, the main issue was to make sure that the connecting part to the tank wheels matched up correctly, adjusting its length as need to match it up as close as possible.
Ventilation Panels:
With a big tank comes the need for many ventalition panels, which were really easy to model. I additionally separated them from the hull model to again make the turbosmooth process easier, as well as making it easier to place them around the model as needed.
The next post will cover the optimisation process I went through with this Robotic Mech Model.
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