Wednesday, 4 February 2015

Military Robotic Mech Screenshots 2

Brief update on the progression of the high poly Robotic Mech. A lot of progress has been made in the past few days, with pretty much all parts of the RM now modelled. There's still a lot of optimising to do, such as removal of unnecessary edges an checking for any modelling errors, but for the most part it is ready to be taken into the unwrapping.

Below shows you some screenshots of all the current parts put together in a separate 3DS Max scene (which is how I bow render out screenshots for the full model) with a simple skylight to provide lighting and one colour gradient applied, all of which is rendered out at an HDTV size of 1920 x 1080.

Since the last entry, there have been quite a few adjustments. As shown in the front view, the tanks hull has been widen, with more detail added on.

To bolster this new detail, turbosmoothing and new pieces, such as bolted panels, were used to give the robotic mech a stronger look.

A lot of the big pieces, such as the tank hull, have been split into smaller parts and reattached to the model, to deal with any problematic topology and turbosmoothing issues. 

Its been difficult placing all the components into their correct places, which has required the use of the snaps toggle being set to vertex combined with enable axis constraints. This has allowed for a higher accuracy when placing all the parts together.

This current model stands at 749, 976 polys, 1,509,609 tris, 1,508,043 edges, and 757, 457 verts. These numbers will be reduced through the optimisation process, and will be severely reduced for the lower poly version. 

The purpose of this RM variant would be to act as a MBT unit. Alternatively, it could be used for guerilla operations or for security purpose of high-tech facilities. 

It comes equipped with a main cannon, two machine gun ports, two smoke launchers, and two Gatling gun arm attachments. It has a total of 10 optic sensors, 4 on the head, 4 on the underside of the turret, and two on the Gatling guns themselves.  

It comes packed with heavy, thick layered armour, and several blocks of reactive armour to bolster its defensive. The front and back of the vehicle can also be equipped with obstacle clearing equipment, or spare gear/ammo containers for the tank itself.

Over the course of modelling this RM I have had to make a lot of changes and adjustments from the original design. This in part is due to the ongoing research of looking at real life military vehicles, but also I've found that parts of the concept didn't translate very well to the 3D side.

However I am very happy with how the model has progressed up to this point. Although I am behind my planned schedule, I am now more confident that I can at least deliver part of the original proposal I made, whilst making changes, keeping it fresh, and still being able to deliver a satisfying end product/artefact for this project.

The next update will cover how I developed the model to its current stage in depth.

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