Below shows you some screenshots of all the current parts put together in a separate 3DS Max scene (which is how I bow render out screenshots for the full model) with a simple skylight to provide lighting and one colour gradient applied, all of which is rendered out at an HDTV size of 1920 x 1080.
Since the last entry, there have been quite a few adjustments. As shown in the front view, the tanks hull has been widen, with more detail added on. |
To bolster this new detail, turbosmoothing and new pieces, such as bolted panels, were used to give the robotic mech a stronger look. |
A lot of the big pieces, such as the tank hull, have been split into smaller parts and reattached to the model, to deal with any problematic topology and turbosmoothing issues. |
The purpose of this RM variant would be to act as a MBT unit. Alternatively, it could be used for guerilla operations or for security purpose of high-tech facilities. |
Over the course of modelling this RM I have had to make a lot of changes and adjustments from the original design. This in part is due to the ongoing research of looking at real life military vehicles, but also I've found that parts of the concept didn't translate very well to the 3D side.
However I am very happy with how the model has progressed up to this point. Although I am behind my planned schedule, I am now more confident that I can at least deliver part of the original proposal I made, whilst making changes, keeping it fresh, and still being able to deliver a satisfying end product/artefact for this project.
The next update will cover how I developed the model to its current stage in depth.
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